Old man realtime character.... sculpted in zbrush, retopolgy with topogun, uvs maya, textures in substance and render in Blender. Body has 9,118 triangles total with clothes 29 k triangles.
Arnold render
Arnold Render with Atmoshpere
topology lod 2
topology LOD2
topology back
color
roughness body
ZBRUSH
zbrush
color skin
color clothes
roughness clothes
blender preview